In this extensive development stream, Seve guides contributors through a complex implementation of multi-layer PCB routing in TSCircuit. The video covers:
Debugging and fixing the Circuit-to-SVG library to properly render traces on different layers with correct colors
Refactoring the auto-routing data set to support layer-specific obstacles
Implementing layer information in the I-Jump A* algorithm for multi-layer routing
Testing and verifying the new multi-layer routing capabilities
Key technical aspects covered include:
Modifying SVG generation to support layer-specific rendering
Refactoring obstacle definitions in the auto-routing algorithm
Updating the Simple Route JSON format to include layer information
Implementing layer-aware obstacle avoidance in the I-Jump A* algorithm
Debugging cross-repo dependencies and fixing build processes
This video is ideal for contributors familiar with TSCircuit's codebase and looking to understand the intricacies of implementing multi-layer PCB routing. It showcases real-time problem-solving and the iterative nature of complex feature implementation across multiple interconnected libraries.
Multi-Layer PCB Routing in TSCircuit: Fixing Circuit-to-SVG & Auto-Routing Algorithms